An arm whose wrist carries a low fidelity prototype of a smartwatch, made of a small wooden plate glued to a velcro fastener, carrying small postits and drawings of an app user interface, the headline 'What do you want to do today?', and the buttons 'Fun' and 'Training'

Disruptive Design Thinking

Including his thesis might be unusual for a senior designer. Nevertheless, its process is a fine example of lean, research-driven product design, and it has still served as a template for many projects that followed.

Task

Enable fashion sellers to manage their articles and orders.

Target group:

Tech early-adopters with an interest in fitness

Industry:

Health

Client:

self (thesis)

Year:

2015

Services

Product Strategy

  • Design Thinking
  • Disruptive innovation
  • Job-to-be-done
  • Team workshops
  • Design planning

User Experience (UX)

  • (Proto-)Personas
  • Use cases
  • User flows
  • Paper prototyping
  • Wireframes

User Research

  • Customer interviews
  • Concept testings
  • Surveys
  • Desk research
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Description

As part of my thesis in studying User Experience (UX) (BA), I developed a joint process model for innovation projects, connecting Clayton M. Christensen's Disruptive Innovation with Hasso Plattner's Design Thinking process model.

Design Thinking process
Disruptive Innovation

Chayton M. Christensen's comparison of low-end and new-market disruptions with sustaining innovations

Design Thinking process
Design Thinking process

6-step variant by Hasso Plattner

To validate the effectiveness of the process design, I led a team of colleagues and co-students on a practical innovation project that explored the disruptive potential of smartwatches for the fitness app market.

Iterative Disruption process model
Iterative Disruption model

Composite process model of Disruptive Design, Design Thinking and Lean Development

Following to my process model draft, I faciliated several workshops in Disruptive Design to identify unmet customer need, related to fitness. Using the workshop outcomes as a wicked problem, our team went through a Design Thinking process of six phases.

Through data-driven insights from online and offline research conducted in advance, the Disruptive Design workshop was able to identify a suitable disruptive Job-To-Be-Done as indicator for an unsolved problem.

As next step in the process model, a two-part Design Thinking workshop used the research data, group ideation, paper prototyping and lean concept testing on the steets of Berlin to develop a fitting early solution concept.

The casual fitness app evaluates body, time, location and weather data by using smartwatch features. Based on this, exercises are suggested to users which can easily be implemented into daily life, always using just the right amount of time.

Download thesis (German)

Process Artefacts

Tools

Figma
Pen and paper
Adobe Photoshop
Adobe Photoshop
Adobe InDesign
Adobe InDesign
Adobe Illustrator
Adobe Illustrator
SurveyMonkey
SurveyMonkey

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