Services

My services match empirical methods with the possibilities of modern design tools, and emphasize iterative processes to create user-centric, yet business-oriented products.

Value Proposition Canvas

Product stategy

Analyzing customers, markets and technologies to define unique, desired features and embed them into feasible, viable business models.

  • Value Proposition Canvas
  • Business Model Canvas
  • Disruptive innovation
  • Job-to-be-done
  • Design Thinking
  • Vision & mission statements
  • Team workshops
  • Design planning
  • Ideation
  • MVP Definition
See my strategy cases
Flow chart diagram

UX & UI design

Creating efficient, usable, and appealing interactions between the product and its users, optimized to their needs and behaviors.

  • Personas
  • Costumer journey maps
  • Use cases
  • User flows
  • Information architecture
  • Prototyping
  • Wireframes
  • Visual mockups
  • Design systems
  • Lean UX
  • Agile development
  • Design Studio
See my design cases
Users with magnifying glass

UX research

Generating and evaluating qualitative as well as quantitative customer and user feedback to ensure solid decisions on strategy and design.

  • Customer interviews
  • Usability testings
  • Surveys
  • Concept testings
  • Ad testing
  • Expert reviews
  • Fake door testing
  • Focus groups
  • Usability heuristics
  • Card sorting
  • Desk research
  • Stakeholder interviews
See my research cases
Tell me your challenge

Tools

Figma
Pen and paper
Figma
Figma
Adobe XD
Adobe XD
Sketch
Sketch
InVision
InVision
Miro
Miro
HTML 5
HTML5
CSS3
CSS3
Adobe Photoshop
Adobe Photoshop
Adobe InDesign
Adobe InDesign
Adobe Illustrator
Adobe Illustrator
SurveyMonkey
SurveyMonkey

Process

Evaluate-Prepare-Conduct loop, starting with Evalution, a variation of the Build-Measure-Leanr feedback loop by Eric Ries

Depending on the specific design discipline, different process models can be applied. In terms of methodical mechanics, I have come to learn that their least common denominator is the Build-Measure-Learn feedback loop, popularized in Eric Ries’ book The Lean Startup.

The lean method aims to enable startups and small projects to efficiently use their resources and to effectively build successful products. Essentially, the loop revolves around conducting experiments to decrease uncertainty in product discovery and avoid wasting investments. Casually said, it is about getting out in front of real customers as early as possible, showing them a tangible representation of the idea, and gathering their feedback to continue or adapt the approach.

But the model describes a loop. Where should a project start? As the internet provides us with an abundance of information, it makes sense to start most projects by learning about the initial business environment and available resources about customers and technology.

The following will explain the approach I prefer as a Learn-Build-Measure feedback loop, for reasons of clarity worded as an Evaluate-Prepare-Conduct loop.

Evaluate phase of the Evaluate-Prepare-Conduct loop

Evaluate

Whether it is based on initial desk research with existing material or drawn from the measured data from one's own experiment, the Evaluate (Learn) phase generates insights into the customer’s understandings, needs and behaviors (desirability), technological opportunities (feasibility), and financing mechanisms (viability) of a product or business model. It is at this point that teams decide on holding, adapting, or even pivoting the direction of their product development and next experiments.

Prepare phase of the Evaluate-Prepare-Conduct loop

Prepare

Preparing an experiment (Build) always starts with transforming an assumption, most likely the riskiest one, into a precise hypothesis, summarizing the assumed outcome, the type of experiment, and the suitable metric with a threshold to verify or falsify.

The central part of the experiment is the object to be tested and may differ greatly from type to type. In UX & UI Design, the most common test object is a paper, digital or even coded prototype.

Conduct phase of the Evaluate-Prepare-Conduct loop

Conduct

In the Conduct (Measure) phase, it is time to gather feedback as qualitative or quantitative data. And although the term “Measure” implies a technical approach, many research methods require human moderation.

Some parts in a business model need to be validated with experts. But only real customer feedback enables us to assess desirability, usability, and overall user experience. Finally, the loop starts anew, incrementally decreasing risk and increasing the fidelity of the next experiment.

“Oliver demonstrated an extremely comprehensive and outstanding level of expertise, which he always used very confidently and successfully to accomplish tasks. He familiarized himself with the project within a very short time and pursued the objectives sustainably and with greatest success. He carried out all tasks independently, extremely carefully, and well-planned.”

Portrait Marcin Titikowski

Marcin Titikowski

Head of Product at YARA Digital Farming

Tell me your challenge

Elevate your product with expert services in Strategy, Design, and Research. Reach out today to discuss your project goals.

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